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A suitable solution to all of these problems is double buffering method.
These include support for dual monitors by a single board, double-buffered resolutions up to 1280 x 1024 (with 1900 x 1200 to be announced soon), a 24-bit Z buffer, 24-bit color, double buffering, full stereo support, and local texture storage for up to 16MB.
The workstations also have up to 32 MB of texture memory, up to 34 MB of video RAM, 24- or 32-bit Z buffers, and 24-bit true-color double buffering.
Double buffering is supported on both isochronous and bulk end-points.