tangible object

Also found in: Acronyms.
See: entity
References in periodicals archive ?
Three years of reports (nursing, social work, psychology, and speech-language pathology) indicated no prior or recent exposure to tangible object symbols, graphic symbols, or voice-output technology.
Our clinical experiences show that more severe topographies of problem behaviors usually lead to a functional reinforcer, example, escape from non-preferred tasks, attention form others, access to tangible objects, and/or sensory reinforcement.
Finally, a within-group analysis of the preschool group showed that the educators were apt to introduce tangible object symbols that were associated with children's songs, such as "Twinkle, Twinkle Little Star"; "The Wheels on the Bus"; "The Alphabet Song"; and "The Itsy Bitsy Spider.
We're creating a tangible object that represents the humanity of the individual,'' he said.
The Juhasz Law Firm's "virtual link" approach to software patents provides a precise, and the firm believes defensible, boundary line--by defining the existence or absence of links from the data manipulated by the software to a physical or tangible object.
Reduced in scale by a third, the entryway becomes a tangible object that corresponds in size to the visitor's body.
Despite the unfavorable ruling, the company asserts that the Freeny patent covers the downloading and recording of information, such as music, from a computer onto a tangible object, such as CDs, DVDs and MP3 players.
Many people feel that true love cannot be expressed well enough in words, let alone through a tangible object.
It is a unique and innovative bridge between the physical world and the virtual world, using a tangible object - a collectible card the size of a credit card - to enable consumers to access Web-based content only available to card holders.
The Court said that the machine-or-transformation test - meaning that an invention must be linked to a tangible object - is a useful guide, but should not be the exclusive test of patentability for process inventions.
The Stone is the first virtual game that `requires' a physical, tangible object in order to play.
Jimmy said: "The intention is to create a forum through which local ideas and critiques on the history and future of their town might be discussed and presented through tangible objects, models and possibilities.