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While simple transitions and effects are rendered two to three times faster than with software-based effects programs, more complex transitions requiring advanced geometry calculations are rendered 20 times faster.
The hardware transform and lighting processor on the GeForce2 Go offloads computationally intense geometry calculations from the CPU and produces up to 17 million triangles per second.
This means 3D performance is determined by the Pentium CPU's ability to perform geometry calculations, not PowerVR's rendering speed.